It is currently the end-game material, with the highest durability, handle modifier, base attack value, and mining level of all materials in Tinker's Construct. Manyullyn (man-yul-in) is an alloy of Cobalt and Ardite. Reduces damage to a maximum of 1 heart of damage when blocking.The nether alloy. Grants Silk Touch but negates all damage. Successive hits on the same mob inflicts more damage.Ĭhance to fire 2 arrows instead of 1 upon firing. There is a short cooldown before the effect occurs again. Upon being hit, inflict 1/3 of the tool's damage value to the enemy as cactus damage. Tool has a chance to spawn a green slime. Mining a block discharges it, giving a mining speed boost. Hitting an enemy discharges it, dealing damage and providing a speed boost. Running around, breaking blocks, or hitting things charges the player's tool. Inflicts bleeding status effect on an enemy when hit, inflicting 0.5 hearts of damage per second for a few seconds. Tool speed is inversely proportional to remaining player health.Įnemy sustains an additional 0.5 to 1.5 hearts of armor-penetrating damage when hit. When mining stone, there is a 10% chance to repair some durability. Mining blocks increases the player's speed as long as they keep mining. Item drops are drawn to the player at a wider range than Magnetic. Tool does more damage as it loses durability, but mines slower. Hits after the first will deal progressively more bonus damage but also consume more and more durability. Mob moves slower and slower the more they are hit.ĭeals 2 Hearts of bonus damage to Mobs that do not usually spawn in the Nether.ĭeals 3 Hearts of bonus damage to undead enemies. Reduced chance of using durability if the tool is already damaged.ĭigs faster the lower the player is (approximately 1.03x faster per level below y=72).Įach time the tool is used, 10% chance of using double durability, 40% chance to use none.ġ in 800 chance of repairing a point of durability every tick.Įndermen cannot teleport away for a few seconds after being damaged.Īrrows travel instantly to where the player is aiming no travel time.īonus fire damage and sets hit mobs on fire.īlocking with this weapon sets attackers on fire and prevents the player from being damaged by fiery attacks. Tool is 20% less durable than the stats of its components would suggest.ĥ0% extra damage if the target is at full health.ĥ% extra damage against unarmoured targets.ġ0% extra damage against unarmoured targets.ĭouble mining speed if the block doesn't require a tool to break. Tool gains an additional 5% to restored durability when repaired. Beheading II is applied to cleavers by default when constructed.Īrrows have a chance to break and cannot be retrieved. Items mined with this tool are smelted as if in a Furnace.ĥ% chance to drop bacon when killing mobs, 0.5% chance when breaking blocks.Įach level adds a 10% chance to get the enemies head on kill. If it is only dry, take a slight penalty instead. Mine faster and inflict more damage when it is hot and dry. Underwater, tool will mine at normal speed. Speed boost while underwater or it is raining. Tool has a random bonus to Durability, Speed, and Attack that slowly takes effect over time. Traits - Extra perks/effects a material can give a tool. Modifier - The total durability of the tool will be multiplied by this. Traits- Extra perks/effects a material can give a tool. The end result depends on the tool itself and other components used. May be influenced by other toolparts.Īttack Damage - Base value for attack calculations. Mining Speed - How fast a tool can mine blocks. Mining Level - What range of blocks a tool can mine. Durability - How much durability is contributed to overall tool durability.
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